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Mathematics and Physics for Programmers

 


 

Mathematics and Physics for Programmers

by Danny Kodicek 

2005 (640 pages)

ISBN:9781584503309

With applications and examples from game programming as well as end of chapter exercises, this book provides a simple but thorough grounding in the mathematics and physics topics needed to write algorithms and programs.

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Table of Contents

Mathematics and Physics for Programmers

Introduction

Part I - General Techniques

Chapter 1

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Numbers

Chapter 2

-

Arithmetic

Chapter 3

-

Algebra

Chapter 4

-

Trigonometry and Pythagoras

Chapter 5

-

Vectors

Chapter 6

-

Calculus

Part II - Ballistics and Collisions

Chapter 7

-

Acceleration, Mass, and Energy

Chapter 8

-

Detecting Collisions Between Simple Shapes

Chapter 9

-

Resolving Collisions

Chapter 10

-

Detecting Collisions Between Complex Shapes

Chapter 11

-

A Simple Pool Game

Part III - More Complex Motion

Chapter 12

-

Force and Newton’s Laws

Chapter 13

-

Angular Motion

Chapter 14

-

Friction

Chapter 15

-

Strings, Pulleys, and Conveyor Belts

Chapter 16

-

Oscillations

Part IV - 3D Mathematics

Chapter 17

-

3D Geometry

Chapter 18

-

Transforms

Chapter 19

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Collision Detection in Three Dimensions

Chapter 20

-

Lighting and Textures

Chapter 21

-

Modeling Techniques

Part V - Game Algorithms

Chapter 22

-

Speeding Things Up

Chapter 23

-

Tile-Based Games

Chapter 24

-

Mazes

Chapter 25

-

Game Theory and AI

Chapter 26

-

Search Techniques

Appendix A

-

Glossary of Mathematical Terms

Appendix B

-

Language References and Pseudocode

Appendix C

-

About the CD-ROM

Appendix D

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Further Reading and Resources

Appendix E

-

Answers to Exercises