Intelligent Information Technologies—Concepts, Methodologies, Tools, and Applications
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Intelligent Information Technologies—Methodologies, Tools, and Applications |
Preface |
Section 1 - Fundamental Concepts and Theories |
Chapter 1.1 |
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An Overview of Multimodal Interaction Techniques and Applications |
Chapter 1.2 |
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Attack of the Rainbow Bots—Generating Diversity through Multi-Agent Systems |
Chapter 1.3 |
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Pervasive Computing—What is it Anyway? |
Chapter 1.4 |
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Reconstructing Human Intelligence within Computational Sciences—An Introductory Essay |
Chapter 1.5 |
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Agent-Oriented Methodologies—An Introduction |
Chapter 1.6 |
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A Tutorial on Hierarchical Classification with Applications in Bioinformatics |
Chapter 1.7 |
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Introduction to Speech Recognition |
Chapter 1.8 |
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Speaker Recognition |
Chapter 1.9 |
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Declarative Planning and Knowledge Representation in an Action Language |
Chapter 1.10 |
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Artificial Neural Networks—Applications in Finance and Manufacturing |
Chapter 1.11 |
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A Cooperative Communicative Intelligent Agent Model for E-Commerce |
Chapter 1.12 |
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Intrusion Detection Using Modern Techniques—Integration of Genetic Algorithms and Rough Set with Neural Nets |
Chapter 1.13 |
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Several Approaches to Variable Selection by Means of Genetic Algorithms |
Chapter 1.14 |
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Genetic Programming |
Chapter 1.15 |
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Intelligent Data Analysis |
Chapter 1.16 |
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Learning Bayesian Networks |
Chapter 1.17 |
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Ontologies and E-Learning—How to Teach a Classification |
Chapter 1.18 |
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On Measuring the Attributes of Evolutionary Algorithms—A Comparison of Algorithms Used for Information Retrieval |
Chapter 1.19 |
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Combining Requirements Engineering and Agents |
Chapter 1.20 |
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Computational Intelligence Techniques |
Section 2 - Development and Design Methodologies |
Chapter 2.1 |
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Clustering Analysis and Algorithms |
Chapter 2.2 |
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Trust Models for Ubiquitous Mobile Systems |
Chapter 2.3 |
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Machine Learning for Agents and Multi-Agent Systems |
Chapter 2.4 |
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Bayesian Modelling for Machine Learning |
Chapter 2.5 |
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A Bayesian Framework for Improving Clustering Accuracy of Protein Sequences Based on Association Rules |
Chapter 2.6 |
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The Agent-Oriented Methodology MAS-CommonKADS |
Chapter 2.7 |
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Creating a Comprehensive Agent-Oriented Methodolgy—Using Method Engineering and the OPEN Metamodel |
Chapter 2.8 |
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From Requirements to Code with the PASSI Methodology |
Chapter 2.9 |
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Engineering Adaptive Multi-Agent Systems—The ADELFE Methodology |
Chapter 2.10 |
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Question Answering from Procedural Semantics to Model Discovery |
Chapter 2.11 |
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Fuzzy Logic Usage in Emotion Communication of Human Machine Interaction |
Chapter 2.12 |
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Designing Online Games Assessment as "Information Trails" |
Chapter 2.13 |
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Building Sequence Kernels for Speaker Verification and Word Recognition |
Chapter 2.14 |
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A Haplotype Analysis System for Genes Discovery of Common Diseases |
Chapter 2.15 |
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Algorithmic Aspects of Protein Threading |
Chapter 2.16 |
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Differential Association Rules—Understanding Annotations in Protein Interaction Networks |
Chapter 2.17 |
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Rewriting and Efficient Computation of Bound Disjunctive Datalog Queries |
Chapter 2.18 |
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Semantic Knowledge Mining Techniques for Ubiquitous Access Media Usage Analysis |
Chapter 2.19 |
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Designing Agent-Based Negotiation for E-Marketing |
Chapter 2.20 |
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A Stage Model for NPD Process Maturity and IKMS Implementation |
Chapter 2.21 |
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Development of an Intelligent Information System for Object-Oriented Software Design |
Chapter 2.22 |
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Document-Driven Design for Distributed CAD Services |
Section 3 - Tools and Technologies
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Chapter 3.1 |
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The User Agent Architecture and E-Learning in Healthcare and Social Care |
Chapter 3.2 |
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ECG Diagnosis Using Decision Support Systems |
Chapter 3.3 |
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Genomic Databanks for Biomedical Informatics |
Chapter 3.4 |
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Semantic Web Services for Healthcare |
Chapter 3.5 |
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The Weather Tool—An Agent-Based Approach to Information Integration |
Chapter 3.6 |
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Building Artificially Intelligent Learning Games |
Chapter 3.7 |
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Cluster-Based Input Selection for Transparant Fuzzy Modeling |
Chapter 3.8 |
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Swarm-Based Wayfinding Support in Open and Distance Learning |
Chapter 3.9 |
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A Complex Support Vector Machine Approach to OFDM Coherent Demodulation |
Chapter 3.10 |
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Classification of Multiple Interleaved Human Brain Tasks in Functional Magnetic Resonance Imaging |
Chapter 3.11 |
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Comparative Genome Annotation Systems |
Chapter 3.12 |
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DNA Sequence Visualization |
Chapter 3.13 |
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Differentially Fed Artificial Neural Networks for Speech Signal Prediction |
Chapter 3.14 |
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Neural Networks for the Classification of Benign and Malignant Patterns in Digital Mammograms |
Chapter 3.15 |
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Self-Organising Impact Sensing Networks in Robust Aerospace Vehicles |
Chapter 3.16 |
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Soft Computing Paradigms and Regression Trees in Decision Support Systems |
Chapter 3.17 |
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Robust Algorithms for DOA Estimation and Adaptive Beamforming in Wireless Mobile Communications |
Chapter 3.18 |
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Fuzzy Reasoning Approach for Local Connectivity Management in Mobile Ad Hoc Networks |
Chapter 3.19 |
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Intelligent Reasoning Approach for Active Queue Management in Wireless Ad Hoc Networks |
Chapter 3.20 |
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Hybrid System with Artificial Neural Networks and Evolutionary Computation in Civil Engineering |
Chapter 3.21 |
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Astrocytes and Biological Neural Networks |
Chapter 3.22 |
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Stochastic Optimization Algorithms |
Chapter 3.23 |
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Support Vector Machines |
Chapter 3.24 |
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XWRAPComposer—A Multi-Page Data Extraction Service |
Chapter 3.25 |
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Particle Swarms—Optimization Based on Sociocognition |
Chapter 3.26 |
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Computational Intelligence for Modelling and Control of Multi-Robot Systems |
Chapter 3.27 |
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Wearable and Ubiquitous Video Data Management for Computational Augmentation of Human Memory |
Chapter 3.28 |
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Ubiquitous Agent-Based Campus Information Providing System for Cellular Phones |
Chapter 3.29 |
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Automated Object Detection and Tracking for Intelligent Visual Surveillance Based on Sensor Network |
Section 4 - Utilization and Application |
Chapter 4.1 |
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Decision Support Systems and their Application in Construction |
Chapter 4.2 |
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Care2x in Medical Informatics Education |
Chapter 4.3 |
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Virtual Reality Simulation in Human Applied Kinetics and Ergo Physiology |
Chapter 4.4 |
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Environmental Variability and the Emergence of Meaning—Simulational Studies Across Imitation, Genetic Algorithms, and Neural Networks |
Chapter 4.5 |
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Extracting and Customizing Information Using Multi-Agents |
Chapter 4.6 |
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Comparison of Ten Agent-Oriented Methodologies |
Chapter 4.7 |
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Games and Simulations—A New Approach in Education? |
Chapter 4.8 |
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A Fuzzy Logic-Based Approach for Supporting Decision-Making Process in B2C Electronic Commerce Transaction |
Chapter 4.9 |
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Coordinating Agent Interactions Under Open Environments |
Chapter 4.10 |
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The Application of Swarm Intelligence to Collective Robots |
Chapter 4.11 |
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Cooperative AI Techniques for Stellar Spectra Classification—A Hybrid Strategy |
Chapter 4.12 |
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Prediction of the Consistency of Concrete by Means of the Use of Artificial Neural Networks |
Chapter 4.13 |
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Evaluation of a Fuzzy Ontology-Based Medical Information System |
Chapter 4.14 |
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Applying Information Gathering Techniques in Business-to-Consumer and Web Scenarios |
Chapter 4.15 |
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Financial Classification Using an Artificial Immune System |
Chapter 4.16 |
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Engineering Information Modeling in Databases |
Chapter 4.17 |
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Ant Colony Algorithms for Steiner Trees—An Application to Routing in Sensor Networks |
Chapter 4.18 |
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Design Wind Speeds Using Fast Fourier Transform—A Case Study |
Chapter 4.19 |
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Application of Fuzzy Logic to Fraud Detection |
Chapter 4.20 |
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Structural Assessment of RC Constructions and Fuzzy Expert Systems |
Section 5 - Organizational and Social Implications |
Chapter 5.1 |
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The Goose, the Fly, and the Submarine Navigator—Interdisciplinarity in Artificial Cognition Research |
Chapter 5.2 |
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Multi-Agent Systems as Computational Organizations—The Gaia Methodology |
Chapter 5.3 |
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Virtual Organization Support Through Electronic Institutions and Normative Multi-Agent Systems |
Chapter 5.4 |
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Discursive Context-Aware Knowledge and Learning Management Systems |
Chapter 5.5 |
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Using Emotional Intelligence in Personalized Adaptation |
Chapter 5.6 |
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Social Coordination with Architecture for Ubiquitous Agents—CONSORTS |
Chapter 5.7 |
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Artificial Intelligence Techniques in Medicine and Health Care |
Chapter 5.8 |
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Artificial Neural Networks in Financial Trading |
Chapter 5.9 |
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Virtual Communities and the Alignment of Web Ontologies |
Chapter 5.10 |
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Customer Perceptions Toward Mobile Games Delivered via the Wireless Application Protocol |
Chapter 5.11 |
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Modeling Malaria with Multi-Agent Systems |
Section 6 - Managerial Impact |
Chapter 6.1 |
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Data Mining and Decision Support for Business and Science |
Chapter 6.2 |
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Computational Intelligence Applications in Business—A Cross-Section of the Field |
Chapter 6.3 |
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Artificial Intelligence in Electricity Market Operations and Management |
Chapter 6.4 |
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Channel Choices and Revenue Logics of Software Companies Developing Mobile Games |
Chapter 6.5 |
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Agent-Based Modeling for Simulation of Complex Business Systems—Research Design and Validation Strategies |
Chapter 6.6 |
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Using Agent Technology for Company Knowledge Management |
Section 7 - Critical Issues |
Chapter 7.1 |
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It's All in the Game—How to Use Simulation-Games for Competitive Intelligence and How to Support Them by ICT |
Chapter 7.2 |
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Does a Functioning Mind Need a Functioning Body?—Some Perspectives from Postclassical Computation |
Chapter 7.3 |
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Memory and Emotion in the Cognitive Architecture |
Chapter 7.4 |
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Neuroglial Behaviour in Computer Science |
Chapter 7.5 |
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Ethics of Workplace Surveillance Games |
Chapter 7.6 |
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Lessons Learned in Designing Ubiquitous Augmented Reality User Interfaces |
Chapter 7.7 |
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Accessing Learning Content in a Mobile System—Does Mobile Mean Always Connected? |
Chapter 7.8 |
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Culture-Based Language Learning Objects—A CALL Approach for a Ubiquitous World |
Chapter 7.9 |
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Leveraging Pervasive and Ubiquitous Service Computing |
Chapter 7.10 |
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Trust and Privacy Permissions for an Ambient World |
Chapter 7.11 |
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Modeling the Free/Open Source Software Community—A Quantitative Investigation |
Chapter 7.12 |
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"You're In Our World Now." Ownership and Access in the Proprietary Community of an MMOG |
Section 8 - Emerging Trends |
Chapter 8.1 |
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Literacy by Way of Automatic Speech Recognition |
Chapter 8.2 |
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Financial Markets in the Internet Age |
Chapter 8.3 |
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Game Mods—Customizable Learning in a K16 Setting |
Chapter 8.4 |
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Once More Unto the Breach—Towards Artificial Homeostasis |
Chapter 8.5 |
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Forecasting the Stock Market with ANNs and Autonomous Agents |
Chapter 8.6 |
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Facial and Body Feature Extraction for Emotionally-Rich HCI |
Chapter 8.7 |
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Developments in Structural Optimization and Applications to Intelligent Structural Vibration Control |
Chapter 8.8 |
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Facial Expression and Gesture Analysis for Emotionally-Rich Man-Machine Interaction |
Chapter 8.9 |
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Dynamic Pattern Recognition in Sport by Means of Artificial Neural Networks |
Chapter 8.10 |
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From Planning Tools to Intelligent Assistants—Meme Media and Logic Programming Technologies |
Chapter 8.11 |
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Explaining Algorithms—A New Perspective |
Chapter 8.12 |
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Games and Advertisement—Beyond Banners and Billboards |
Chapter 8.13 |
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Mobile Games—Emerging Content Business Area |
Chapter 8.14 |
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Toward an Organization—Oriented Design Methodology for Agent Societies |
Chapter 8.15 |
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Engineering Emotionally Intelligent Agents |
Chapter 8.16 |
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Evolutionary Computation as a Paradigm for Engineering Emergent Behavior in Multi-Agent Systems |
Chapter 8.17 |
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Human-Based Models for Ambient Intelligence Environments |
Chapter 8.18 |
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Towards a Design Process for Integrating Product Recommendation Services in E-Markets |
Chapter 8.19 |
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Neo-Symbiosis—The Next Stage in the Evolution of Human Information Interaction |