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Body Language—Advanced 3D Character Rigging

 

 

Body Language: Advanced 3D Character Rigging

by Eric Allen, Kelly L. Murdock, Jared Fong and Adam G. Sidwell 

2008 (395 pages)

ISBN:9780470173879

Packed with step-by-step instructions and full-color illustrations, this book walks you through rigging techniques for all the body parts to help you create realistic and believable movements in every character you design.

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Body Language—Advanced 3D Character Rigging

 

Introduction

 

Chapter 1

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The Vehicle to Get You There—Applications and Approaches

Chapter 2

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Getting to Know You—Maya's Interface

Chapter 3

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Rigging That's Right—Rigging Concepts You Need to Know

Chapter 4

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Torso Rigging Techniques

Chapter 5

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Creating Contrapposto—Perfecting Pelvis Rigging

Chapter 6

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Arms of Mass Deformation—Real and Unreal Arm Creation

Chapter 7

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Getting a Leg Up on the Competition—Understanding Legs and Feet

Chapter 8

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Hands That Grab Your Attention—Hand Rigging Techniques

Chapter 9

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A Head Above the Rest—Controlling the Head and Neck

Chapter 10

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What Are You Looking At? Realistic Eyes

Chapter 11

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Show Your Teeth—Creating the Mouth and Jaw

Chapter 12

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Can't You See What I'm Saying? Logical Viseme Creation

Chapter 13

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Control That Face of Yours—Working with Expressions and Facial User Interfaces

Chapter 14

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Deforming and Organizing Your Rig

Chapter 15

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Mel Scripting—An Introduction

Chapter 16

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UV Mapping and UVLayout

Chapter 17

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Maya Muscle

Chapter 18

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The Skinny on Skinning—Effective Surface Attachment

Chapter 19

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Implementing a Character Pipeline—Pipeline in a Box