Header image  
   
line decor
  Home :: Contact/FAQ/HOW TO BUY :: Science & Engineering Books :: Business Books :: IT Books :: Search Book :: Promotion & Best Sellers :: Free Download
line decor
   
 

Mobile 3D Graphics with OpenGL ES and M3G

 

 

Mobile 3D Graphics with OpenGL ES and M3G

by Kari Pulli et al. 

2008 (462 pages)

ISBN:9780123737274

Providing hands-on code examples, knowledgable insights, as well as hundreds of included tips, tricks and caveats, this in-depth guide will help you to create vibrant applications with three-dimensional graphics on mobile devices.

Purchase Printed Book at Amazon below:

 

 

Purchase PDF EBook (Cheaper Option) by clicking below:

Buy/Order Now

 

Mobile 3D Graphics with OpenGL ES and M3G

 

Preface

Chapter 1

-

Introduction

Part I - Anatomy of a Graphics Engine

Chapter 2

-

Linear Algebra for 3D Graphics

Chapter 3

-

Low-Level Rendering

Chapter 4

-

Animation

Chapter 5

-

Scene Management

Chapter 6

-

Performance and Scalability

Part II - OpenGL ES and EGL

Chapter 7

-

Introducing OpenGL ES

Chapter 8

-

OpenGL ES Transformation and Lighting

Chapter 9

-

OpenGL ES Rasterization and Fragment Processing

Chapter 10

-

Miscellaneous OpenGL ES Features

Chapter 11

-

EGL

Part III - M3G

Chapter 12

-

Introducing M3G

Chapter 13

-

Basic M3G Concepts

Chapter 14

-

Low-Level Modeling in M3G

Chapter 15

-

The M3G Scene Graph

Chapter 16

-

Animation in M3G

 

Part IV - Appendix

Appendix A

-

Fixed-Point Mathematics

Appendix B

-

Java Performance Tuning

Appendix C

-

Glossary

Bibliography