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Essentials of Interactive Computer Graphics—Concepts and Implementation

 

 

Essentials of Interactive Computer Graphics: Concepts and Implementation

by Kelvin Sung, Peter Shirley and Steven Baer 

2008 (571 pages)

ISBN:9781568812571

Providing conceptual and practical insights into a majority of the interactive graphics applications readers encounter daily, this text guides them in developing a software library that will support fast prototyping of moderately complex applications.

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Essentials of Interactive Computer Graphics—Concepts and Implementation

 

Preface

List of Tutorials

Introduction

Part I - Elements of Interactive Programs

Chapter 1

-

Event-Driven Programming

Chapter 2

-

Working with GUI APIs

Chapter 3

-

A Simple Graphics Program

Chapter 4

-

Working with Graphics APIs

Chapter 5

-

The Model-View-Controller Architecture

Chapter 6

-

Applying to Real-World Applications

Part II - Essential Concepts—Presented in 2D

Chapter 7

-

Attributes and Behaviors of Primitives

Chapter 8

-

Transformation Operators

Chapter 9

-

Combining Transformation Operators

Chapter 10

-

Coordinate Systems

Chapter 11

-

Hierarchical Modeling

Chapter 12

-

Making the Applications Interesting

Part III - The Third Dimension

Chapter 13

-

A Simple 3D Application

Chapter 14

-

The Camera

Chapter 15

-

Working with the Camera

Chapter 16

-

Graphics Programming in 3D

 

Appendix A

-

Material and Illumination

Appendix B

-

Vectors

Appendix C

-

Summary of Library Version Changes