Unity Game Development Essentials: Build Fully Functional, Professional 3D Games with Realistic Environments, Sound, Dynamic Effects, and More! | by Will Goldstone | 2009 | ISBN: 9781847198181. Game Development Books. 3D Game Design. FPSWalker Script
Unity Game Development Essentials: Build Fully Functional, Professional 3D Games with Realistic Environments, Sound, Dynamic Effects, and More!
by Will Goldstone
2009 (316 pages)
ISBN:9781847198181
Designed to cover a set of easy to follow examples, this practical guide will help you produce a fully working 3D game and all the skills required to extend the game further, giving your end-user, the player, the best experience possible.
Get this Book by clicking below:
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Unity Game Development Essentials—Build Fully Functional, Professional 3D Games with Realistic Environments, Sound, Dynamic Effects, and More!
Preface
Overview
What This Book Covers
What You Need for This Book
Who This Book is for
Conventions
Reader Feedback
Customer Support
Downloading the Necessary Assets for the Book
Errata
Piracy
Questions
Chapter 1 – Welcome to the Third Dimension
Getting to Grips with 3D
Essential Unity Concepts
The Interface
Summary
Chapter 2 – Environments
Overview
Your First Unity Project
Using the Terrain Editor
Summary
Chapter 3 – Player Characters
Overview
Working with the Inspector
Deconstructing the First Person Controller Object
Scripting Basics
The FPSWalker Script
Summary
Chapter 4 – Interactions
Overview
Exploring Collisions
Ray Casting
Adding the Outpost
Opening the Outpost
Summary
Chapter 5 – Prefabs, Collection, and HUD
Overview
Creating the Battery Prefab
Scattering Batteries
Displaying the Battery GUI
Battery Collection with Triggers
Restricting Outpost Access
Summary
Chapter 6 – Instantiation and Rigid Bodies
Overview
Introducing Instantiation
Introducing Rigid Bodies
Making the Minigame
Summary
Chapter 7 – Particle Systems
Overview
What is a Particle System?
Making the Task
Testing and Confirming
Summary
Chapter 8 – Menu Design
Overview
Interfaces and Menus
Creating the Menu—Approach 1
Creating the Menu—Approach 2
Summary
Chapter 9 – Finishing Touches
Overview
Volcano!
Coconut Trails
Performance Tweaks
Instructions Scene
Island Level Fade-in
Game Win Notification
Summary
Chapter 10 – Building and Sharing
Overview
Build Settings
Building the Game
Quality Settings
Player Input Settings
Sharing Your Work
Summary
Chapter 11 – Testing and Further Study
Overview
Testing and Finalizing
Approaches to Learning
Summary
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